Guidelines

 

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The Brell Clan Guidelines

A guide to align action with principle
July 1st.. 2000

A. Everyday Life

  1. Allways abide by the CoC (Code of Conduct) as published on the Zone web-pages
  2. As soon as you have declared your fealty, be sure to send a mail to Brell to be added to the Clan mailing list - or fill out this form. This is the primary means of offline communication.
  3. When chatting to your Patron or Monarch please make life easier for him by using the direct @tell command instead of the "chat to ..." functions (@p or @m). He or she cannot use @reply to talk back to you, and has to type out your entire name.
  4. Be smart. Use fellow Clan Members to help you in muling your assets, to prevent someone from stealing you most priced possesions.

B. Aiding

  1. If someone asks your help in the attempt to recover, Clan Members are bound by our founding principles to offer assistance. Although this assistance can take many forms, there are also circumstances, where it may not be possible or wise to offer such assitance.
  2. A certain proximity to the place of mishap must be present, for one to be bound by our charter, to aid a fellow traveller in mishap. Noone can be expected to travel from the South Direlands to aid in recovery in North Osteth. However a few minutes running and a couple of portal-jumps is not sufficient cause to abstain from helping.
  3. If you are travelling or exploring with a fellowship, you will not be expected to break that fellowship to aid a fallen traveller, you should however (if curcumstances allow it) suggest for your party to all assist in the recovery. Some of the best adventures in Dereth often start by taking such mishaps as opportunities to seek and explore.
  4. If you are about to retire from Dereth, do explain this to you fellow asking your aid, and try to reach someone that can act on your behalf!
  5. Conscider if your assistance could be offered by replacing the lost items.
  6. From time to time we do ourselves die during our travels in this dangerous Land of Dereth. When this happens and you need assistance, do not be afraid to ask of it, but be in conscideration of the people you ask. First seek your patron, since he or she might be able to assist or call upon someone else to aid you in recovery of you possesions. If he or she may not be Online, seek aid with your friends (allways keep a friends-list so you can quickly check who is Online) or your Monarch.
  7. Don't charge back only to die a second time in an attempt to recover. What was able to kill you the first time, will now find it much easier, since you now have lost valuable items, and are impaired by a Vitae Penalty (VP). Also aiding someone with a VP of 40% is much more difficult than someone with only 5 - so do conscider the people who are comming to your aid.
  8. If it is a dangerous quest, conscider if - that which you lost really needs recovering. Are there items that can easily be replaced? That may be better than risking someone elses life in the attempt to recover something that can easily be replaced.

C. Knowledge

  1. As the "Asheron's Call Official Strategies & Secrets" states: "Knowledge is power". We should always try to actively work to assist the people of Dereth.
  2. One of the founding principles of The Brell Clan is the acquisition and sharing of knowledge. During the scourges that have been known to raze the land clean, we have tried to preserve this knowledge for the next generation.
  3. All members have access to and may readily share general knowledge such as the locations of cities, surface portals, and general advice about combat and magic. In addition, as members rise in level, they should gain increasing access to the Clans store-house of "Sacred knowledge". However, just as one would not give a dagger to an infant, so do we not share sacred knowledge with the uninitiated.
  4. "Sacred knowledge" includes magic spells, and the location of special items and dungeons. "Sacred Knowledge" is the Clans most potent asset and should not be squandered needlessly.
  5. General knowledge as well as "Sacred Knowledge" will be posted on our mailing-list, and via the web.

D. Finding vassels

  1. Recruiting a new members (vassels) by offering bribes in the form of Pyreals, Armor, Weapons or other gifts is conscidered pimping, and is conscidered in violation with the Brell Clan Deed, and can lead to exclusion as determined by the Clan Elders. If a member is recruited because of a gift, what should prevent him from pledging to another allegiance if they offer a better weapon?
  2. Our goal is not to become the biggest allegiance in Dereth, but to be the most helpfull, honorable and knowledgeble travellers you find in Dereth. Recruiting should basically be an offer of kinship - not an offer of items or knowledge. The greatest fealty is earned, not something you buy and pay for with items.
  3. We have always found that giving free help to someone, expecting nothing in return, is much better than asking for vassels in a town. Most of the current Clan Members have been recruited this way - meeting a clan-member somewhere, where they took the time and made an effort to help. Sometimes they have met on more than one occasion, and in some cases Members of our Clan have been approached and asked if they would their Patron. Others have become vassels because they have been asked directly, and that is OK too - but allways after showing what we stand for, and never demanding or expecting it to happen!
  4. As a lower level Character, we all have the same basic needs: Some armour, a nice weapon, a few pyreals, and a nice spot to hunt. But as we rise in levels, we become increasingly independant of physical help (items and pyreals) and "Sacred knowledge" (as defined above) becomes more and more important. We will each become more and more self-sustaining (as we also should) - and for example help in a higher level dungeon becomes much more important, than anything else. Soon we will all be ready to take on a vassel, and expand our allegiance.

E: Recruiting new Members

  1. Eligable for membership in our clan are all Non-PK (Non Player Killers) citizens in Dereth preferably level 7 or above. Allthough new members do not need approval of anyone other than the Patron to whom they pledge their fealty, members are asked to only recruit members off good report.
  2. Only turn "Accept Allegiance Requests" on, when you are actually allowing somone to pledge to you, keep it turned off during normal gameplay. Be carefull not to allow thieves or less reputable characters to pledge to you.
  3. When a new member joins our clan, he or she should be given an introductory letter on a piece of Parchment, containing the words: "Welcome to The Brell Clan. We trust you will do your best to live up to our motto: 'To aid and protect, thus honor', as we will do the same for you. Please visit our web-site at: https://brellclan.tripod.com/ to enter your character information and sign up for our clan mailing-list.
  4. What kind of information is required from someone that joins us. Allthough we cannot force anyone to join the mailing-list - we should do our best to encourage this. And you as the Patron should as a minimum require an email-address from your new vassel. Secondly the character information of your new vassel must be added to our allegiance database. Goto: https://brellclan.tripod.com/allegian.htm to add the information about your new vassel.

F: Player Killers

  1. Allthough it is not mentionned directly, it should be evident from reading our Deed, that being a PK (Player Killer) and at the same time being a member in our Clan does not align with our founding principles.
  2. We do not condemn anyone for choosing this style of play, as a matter of fact some of our best friends in Dereth are or have been PK'ers. Thus there is no problem for us to be in fellowship, hunt with, or share our wealth with PK'ers in Dereth. Remember there is no greater honor than aiding a fallen in Dereth, be it PK's or Non-PK's alike!
  3. But because of our bond, we cannot allow PK'ers in our clan. Therefore - if you want to become a PK (even temporarily), you have to resign from the Clan as long as you may be a PK.
  4. Please talk to your patron if you whish to be released from the clan, and make arrangements for your vassels (even if it be only temporarily) to be switched to your current Patron (or someone else in the clan), should you choose to try out this style of play.
  5. Should you choose PK'ing is not for you... you will be welcomed back into the clan at anytime, and you patron will attempt to re-establish your old allegiance rank with your old vassel, if all vassels agree, and level changes will allow it. However, it is not recommended that you jump in and out of the Clan to be a PK. Instead we encourage you to start a new character outside the Clan if you want to be a PK on a regular basis!

G: Governing body of the Clan (The Elders)

  1. The Brell Clan is in all terms a Monarchy as well etsablished definitions would descibe it. The Monarch have descided to forfeit his position as sole-ruler, and added a body of Elders, that (together with the Monarch) function as the governing body of our clan.
  2. The Elders are there to handle disputes that cannot be resolved, or in case disciplinary action may be needed if charges be brought against a fellow Clan Member prooves to be true and severe enough.
  3. The Clan Elders are responsible for formulating the Clan Deed & Guidelines, and will ammend to these as is deemed nescessary.
  4. The Clan Elders are selected amongst Clan Members who by merrit have proven themselves mature and over time have shown themselves able and willing to do above and beyond the call of duty.
  5. The Clan Elders are currently: Brell (Monarch), Dasgar, Djams al Gefall and Moira.

This is a current work in progress and amendments and additions may be made at anytime as deemed necessary by the Clan Elders.

 


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Last modified: January 24, 2001