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Third
Assault: Full Quest
Written by Brell November 3rd, 2000:
Greetings all,
Attack on Aerlinthe (FULL Quest),
Saturday, November 4th. at 5pm PST
I have been putting this off for way too long - so I am sorry
if this means that some of you will not be able to make it... But we will be
making our first "full scale" attempt on Aerlinthe tomorrow,
Saturday, November 4th, at 5pm PST. We will meet at the Chalicmere Castle
Lifestone (proberbly a bit away from it, but within radar distance) -
PLEASE be on time!
What we hope to achieve tomorrow is the
following:
- Run around the Island (not through the harbor area) and get
everyone safely to Aerlinthe Reservoir
- Give the Sluice Gate Bar (that we recovered last weekend)
to the Repair Golem
- Make our way over to Tenkarrdum Foundry, where we will
repeat what we did last weekend, just a bit more successfull this time.
Recover another Sluice Gate Bar (for our next trip), and give the Pyreal
Bellows to the Smithing Golem. This will cause Behemoth to spawn
- We will then head up in the caldera of Tenkarrdum (the
crater itself), where we will locate Behemoth, and kill him!
- Fire Elementals will spawn, and once we find the right
Hellfire and kill him, he will drop a SoLL infusion (Red).
- Upon killing the Hellfire, the Flame Creatures will
sigh and dissaper back into the submerged vents and fumaroles they surfaced
through
- At the same time, Flammas, Infernos, Magma Golems, etc.
will spawn at Mt. Espar (Crater Lake). Somewhere will be a Firestorm (the
Leader of the invasion), and once he is killed he will drop another SoLL
infusion (White)
- As the Firestorm at Mt Espar dies, another group of Flame
Creatures will surface around Mt. Lethe (Magma tubes in Direlands).
Again a Hellfire (who is the leader) needs to be located and killed, and he
will drop the third and final SoLL infusion (Blue)
- The dropping of the two SoLL infusions at mt. Lethe and mt.
Espar will be the opportunity for players below level 45 to get involved. So
you will want to be assembled in groups (Malech was heading this venture I
think) in Baishi meeting Hall, ready to moove out, as the group on
Aerlinthe hopefully finds the right Hellfire and kills it.
- While mt. Lethe and mt. Espar is being "invaded",
the Aerlinthe team will continue to the abandoned town, where tons of Relic
Bones, Skeleton Bone Lords, Great Skeletons, ets, will have spawned. Again
we need to find the right Relic Boner and kill him, and once we do, the rest
of the Boners will dissapear, and he will summon a portal to Aerfalle Keep
(and drop the Ring of the Watchman as well).
- Aerfalle keep is a whole chapter in itself. Suffice it to
say that it is nasty, and that we need to keep mooving ahead. Lady Aerfalle
herself needs to be lured OUT of her chamber - basically because killing her
inside is next to impossible with Vapor Golems on an Instant respawn rate.
- Once we kill Lady Aerfalle, she will drop a key to a
chest as well as a Wand (along with some other Uber loot). At this
time, the whole Quest will reset.
- Now we head back to Lady Aerlinthe's Chest (still in
Aerfalle Keep), where we will need to kill a couple of Hellfires, to get to
the chest. In the chest, we will find the Pallium's Robe (a Black robe with
some really nice spells on it) along with some further Uber Loot items!
- At this time we will be all done and will recall out. The
Quest is reset, and since we already picked up a second Sluice Gate Bar, we
are ready to repeat, whenever we descide to do so!
Well this is the theory behind it anyway :-) Let me head out
the "advice section" with a quote from a posting by Canador: "Something
tells me we just need to learn the quest. Right now we are using brute force..
Lets try and outsmart them next time.." - So this is what we will
attempt to do this time!
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we work the dungeons, PLEASE keep a close eye on your healthbar at
all times. Last time a few died in the Foundry, simply becauase
of a few drain-spells coupled with the continous heat-damage. Much like
the constant cold dmagae you suffer in Frore, so will you suffer heat
damage in these dungeons, so keep an eye on your health-bar at ALL times.
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| When
we buff - take good care that you buff EVERYTHING
you need to buff. If you buff everything but only wear unbuffed gloves of
Sword Mastery, and recieve a hit on the hands by a Vapor Golem, you WILL
go down in a OSK (one shot kill).
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| DO
NOT run ahead of the the rest of the group.
Even though you are done buffing, and just want to take a "look
around", whole the mages are finishing their MEGA buff-cycle - DONT!
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| BE
SMART - Mule of EVERYTHING you cant afford to loose - you may not
be at your very best, but you will be better of should you die - you
cannot expect that we will be able to recover corpses! Al-Qadim also added
this after our last trip: "if people die we should forget about
them once we started. Damien Sarrin once posted about recovering dead
comrades. This is a long quest and if we stop and go back all the time, we
will get nowhere. It will be up to the dead players to go back to their
bodies (if feasible) and recover their stuff. Someone who died can wait
for more casualties at the LS, then they form a small group for recovery.
The second alternative (from Damien Sarrin also) is that once the quest is
completed (or once all the people died or recalled), we all go back
together to recover most of the corpses we can. All in all, be prepared
for the worst: You will die, and you will lose stuff.. so bring a lot of
death items."
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| Comming
from the Reservoir and going to the Foundry, we will need to run a short
distance in the Harbor area, and the same when going from the Foundry to
Tenkarrdum caldera. Again Al-Qadim offered some good and sound advice
after our last trip: "DO NOT run in the water!
This is what killed me. I got stucked in an "invisible wall" and
by the time I saw that, I was encircled by a zoo of wasps, golems, and
whatnot... with Asheron's Call annoying "feature" of you're
breaking free and running away... nope, you're still stuck between the
monsters and getting pounded to death, but you manage to break free and
run away, and.. nope, you're still stuck in the monsters, but managed to
get free.. and you're at the LS because you were still stuck in the middle
of the monsters."
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| Once
we kill Behemoth, it will most likely be a race to make it to the
Abandoned town, where the invasion of the Relic Bones will take place. I
suggest we keep a watchman there to warn us if people start gathering
there (for a free ride and a shot at Lady Aerfalle).
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Well I guess this is about it - ohh - before I forget - For
those in different time-zones, allow me to list the time in other Time Zones
as well:
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5:00pm (Pacific) Pacific
Time US & Canada, Tijuanna
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6:00pm (Mountain) Mountain Time US &
Canada
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7:00pm (Central) Central
Time US & Canada
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8:00pm (Eastern) Easterne Time
US & Canada
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9:00pm (Atlantic) Atlantic Time
Canada
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1:00am (GMT)
Dublin, Lissbon, London (Midnight Saturday/Sunday)
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2:00am (CET)
Amsterdam, Copenhagen, Berlin, Rome
(Midnight Saturday/Sunday)
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7:00am (GMT+7) Beijing, Hong
Kong (Sunday morning)
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8:00am (GMT+8) Japan, Tokyo
(Sunday morning)
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10:00am (GMT+10) Australia, Melbourne, Sidney
(Sunday morning)
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May Lord Asheron keep us safe, and give us good fortune on
this adventure!
See ya all out there, Brell
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